Here a short tutorial combining Python, Cinema 4d and vectors.

I explain how to get the orthogonal vector that bisect another line perpendicularly in the XZ plane. Please have a look on the Internet for the mathematics of orthogonal vectors, Dot product, etc.

Here you can download the source used in the tutorial.

Keep working ,remarkable job!

Thank you.

Next tutorials (after the holidays) will be about:

– the angle between two line

– intersection line and plane (3 point polygon)

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